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[Wii] Super Smash Bros. Brawl
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09-30-2009, 09:15 AM
Post: #531
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RE: [Wii - PAL] Super Smash Bros. Brawl
which REV is faster...3891 with watchdog or 4344 with watchdog??? please and thank u...
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09-30-2009, 09:26 PM
Post: #532
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RE: [Wii - PAL] Super Smash Bros. Brawl
OpenCL....WTF?
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10-04-2009, 09:07 AM
Post: #533
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RE: [Wii - PAL] Super Smash Bros. Brawl
Now SSBB is perfect !
MB : ECS GF7050VT-M CPU : Intel Pentium Dual Core @2.00GHz E2180 Gfx : NVIDIA GeForce 8500 GT Ram : 2 GB DDR2 PC2-5300 667MHz OS : Windows XP x86 I speak Spanish ( And a little english )builds |
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10-04-2009, 10:17 AM
Post: #534
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RE: [Wii - PAL] Super Smash Bros. Brawl
Anyone know why some of the texture are messed up? I am using OpenGL.
Computer Specs: Windows Vista Home Premium 32bit/Windows 7 Ultimate 64bit 8800GTS 640MB AMD 6000+ CPU 2GB RAM |
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10-04-2009, 11:22 AM
Post: #535
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RE: [Wii - PAL] Super Smash Bros. Brawl
Can you send us a screenshot ?
MB : ECS GF7050VT-M CPU : Intel Pentium Dual Core @2.00GHz E2180 Gfx : NVIDIA GeForce 8500 GT Ram : 2 GB DDR2 PC2-5300 667MHz OS : Windows XP x86 I speak Spanish ( And a little english )builds |
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10-04-2009, 11:59 AM
Post: #536
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RE: [Wii - PAL] Super Smash Bros. Brawl
![]() The texture isn't right and its like it for some grass and trees during subspace emissary. Computer Specs: Windows Vista Home Premium 32bit/Windows 7 Ultimate 64bit 8800GTS 640MB AMD 6000+ CPU 2GB RAM |
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10-04-2009, 12:13 PM
(This post was last modified: 10-04-2009 12:22 PM by James333.)
Post: #537
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RE: [Wii - PAL] Super Smash Bros. Brawl
ok , I tested and ,for some odd reason, the problem is the OGL plugin ( OMG the OGL plugin )
I can see the grass in the D3D plugin at least D3D plugin http://img190.imageshack.us/img190/5682/brawls.png Interpreter core with OGL http://img12.imageshack.us/img12/9060/dibujoek.png MB : ECS GF7050VT-M CPU : Intel Pentium Dual Core @2.00GHz E2180 Gfx : NVIDIA GeForce 8500 GT Ram : 2 GB DDR2 PC2-5300 667MHz OS : Windows XP x86 I speak Spanish ( And a little english )builds |
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10-04-2009, 12:15 PM
Post: #538
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RE: [Wii - PAL] Super Smash Bros. Brawl
Yeah D3D is fine but getting black shadow boxes when attacking a character, don't know if its me...or D3D problem.
Computer Specs: Windows Vista Home Premium 32bit/Windows 7 Ultimate 64bit 8800GTS 640MB AMD 6000+ CPU 2GB RAM |
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10-04-2009, 12:26 PM
Post: #539
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RE: [Wii - PAL] Super Smash Bros. Brawl
It's a D3D problem , But is not really annoying ( except when Shadow appears, his attack make the screen turn black )
MB : ECS GF7050VT-M CPU : Intel Pentium Dual Core @2.00GHz E2180 Gfx : NVIDIA GeForce 8500 GT Ram : 2 GB DDR2 PC2-5300 667MHz OS : Windows XP x86 I speak Spanish ( And a little english )builds |
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10-04-2009, 03:34 PM
(This post was last modified: 10-04-2009 03:41 PM by thaCASHdude.)
Post: #540
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RE: [Wii - PAL] Super Smash Bros. Brawl
woohoo!
finally the 'back' crash is fixed. but my speed is still the same..... the lower i go with the watchdog the slower it gets. 15 is slower than 60 on both plugins. i tried alot of different settings but its still doesn't get any faster. thaCASHdude ![]() Don't let the name fool you.........i'm not rich.......yet ![]() Specs: Upgraded! Windows 7 Ultimate x64 Intel Core 2 Duo 3.2Ghz 2GB RAM NVIDIA Geforce 6600 |
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