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r6117 - Windows [x86/x64] and SSE3, SSSE3, SSE4.1 Optimized Dolphin Builds
07-14-2009, 07:29 AM
Post: #21
RE: [r3769] Unofficial Builds by Xtreme2damax
why are you gonna stop adding builds at Emucraze? O_O

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07-14-2009, 07:34 AM
Post: #22
RE: [r3769] Unofficial Builds by Xtreme2damax
I will probably take a break from it, there are too much things for me to handle at one time

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07-15-2009, 04:05 AM
Post: #23
RE: [r3769] Unofficial Builds by Xtreme2damax
Uploaded build r3789, ILs are included, both x86 and x64. Xtreme2damax needs to approve them now Smile

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08-23-2009, 05:08 PM
Post: #24
RE: [r4026] Unofficial Builds by Xtreme2damax
thanks my frind
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08-30-2009, 07:56 PM
Post: #25
RE: [r4067] Unofficial Builds by Xtreme2damax
Awesome, but it seems that link is not working when I try to download, it directs to the same page, is there something wrong?
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09-28-2009, 05:05 AM (This post was last modified: 09-30-2009 08:11 AM by Xtreme2damax.)
Post: #26
RE: [r4336] Unofficial Builds by Xtreme2damax (Unlimited JIT Cache and Watchdog)
I just wanted to announce that I've uploaded the x86, x64, JITIL x86, and JITIL x64 builds for revision 4336. Thanks to James, I have integrated the Unlimited JIT Cache and Watchdog patches into my builds. Due to thorough testing I was able to find the revision that was at fault for the graphics breakage in Dragonball Z Budokai Tenkaichi 3, thanks to sl1nk3 have slightly altered the code to fix this issue temporarily until an official fix is committed to the SVN respository.

So you won't need to to use any projection hacks for graphics to be visible in DBZBT2 or DBZBT3 and attack effects will now be visible in DBZBT3. Smile

Here is where I found what revision was responsible for the breakage in these games through strenuous testing, sl1nk3 narrowed it down to exactly what change caused the breakage and I have thus slightly altered the code to fix this issue until an official fix is committed to the SVN repository:

http://forums.dolphin-emu.com/thread-4215.html

Link is in the first post where everyone can obtain revision 4336.

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09-28-2009, 10:11 AM
Post: #27
RE: [r4336] Unofficial Builds by Xtreme2damax (Unlimited JIT Cache and Watchdog)
I haven't even seen your thread until now, but thanks for the update Big Grin
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09-28-2009, 10:28 AM (This post was last modified: 09-28-2009 10:31 AM by Diddy Kong.)
Post: #28
RE: [r4336] Unofficial Builds by Xtreme2damax (Unlimited JIT Cache and Watchdog)
I knew about this thread in the past but i assumed you took time off for vacation or something.
Its been a whole fortnight since i commited to one of your builds Big Grin
I sadly haven't seen this thread in a while.
When you update, make sure you bump the thread itself.

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09-28-2009, 10:46 AM
Post: #29
RE: [r4336] Unofficial Builds by Xtreme2damax (Unlimited JIT Cache and Watchdog)
I bump it every time I compile and upload a new build.. Confused

And yeah I was just being a typical smart ass with my edited comment in my last post. Tongue

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09-28-2009, 12:59 PM
Post: #30
RE: [r4336] Unofficial Builds by Xtreme2damax (Unlimited JIT Cache and Watchdog)
Great Build, Naruto GNT4 (GC) Runs More Stable on this one for me.

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