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Dolphin SVN 3374 with Framelimiter (32+64bit)
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06-07-2009, 08:26 PM
(This post was last modified: 06-09-2009 12:53 AM by Iulius.)
Post: #1
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Dolphin SVN 3374 with Framelimiter (32+64bit)
edit :
nobody wanted to help, so i did it alone ![]() download : http://ul.to/1z88m3 at uploaded.to (includes .patch with source code changes) version with 32bit + JITIL : http://ul.to/d2uobk another mirror with 32bit + JITIL + 64Bit + sourcecode : http://www.zshare.net/download/61105476a996db47/ hope you like it
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06-07-2009, 08:44 PM
Post: #2
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RE: Need help with my framelimiter
That's really cool, does it work in Metroid Prime? (E.g. Limiting frames to 30 instead of 50/60, keepinig speed at full)
Specs: Core2Duo E8400 3,0 Ghz; 4Gb RAM; NVIDIA GeForce GTX 260; WinVista 32-Bit/Win7 64-Bit |
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06-07-2009, 09:41 PM
(This post was last modified: 06-07-2009 10:31 PM by Iulius.)
Post: #3
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RE: Need help with my framelimiter
i dont know, only got the 4 games i wrote for testing.
but you can compile it yourself to test it. at the moment its 75% chance that it works ![]() edit : made a new one. the old one changes waitingtime only once a second. The new one uses each new frametime for cpu-suspend. This produces much more stable FPS + will not cause any slowdown if game runs slower then choosen framelimit. still, SSBM does not work. other 3 games work very well. Code: [b]static u32 targetfps = 30; |
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06-08-2009, 12:25 AM
Post: #4
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RE: Need help with my framelimiter
looks great, good job
My Specs: AMD Athlon II x2 @ 3GHz OC 4GB OCZ 888MHz RAM ATI Radeon HD 4200 IGP @ 750MHz w/512MB dedicated 250GB Western Digital 7200RPM HDD Windows 7 Ultimate x64 |
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06-08-2009, 02:15 AM
(This post was last modified: 06-08-2009 02:18 AM by Iulius.)
Post: #5
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RE: Need help with my framelimiter
included it into main config window.
Few screens attached. to compare : with "other audio on" its 18fps with 100% cpu use still need help with the thread management. it seems "CurrentThread" isn't enough for every game. but i have no idea which threads are running and how i can make them go to sleep. |
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06-08-2009, 02:39 AM
(This post was last modified: 06-08-2009 02:44 AM by Palito.)
Post: #6
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RE: Need help with my framelimiter
can you compile the lastest version of dolphin, with that plz?
To test, if my games work too =p and this is one great think that MUST be implemented in googlecode, to the official dolphin project =p ![]() CPU: Intel i5 750 @ 4Ghz RAM: 4 GB DDR3 1600Mhz CL7 GPU: Ati 5870 1 GB HD: 2TB (500GB+1.5TB) |
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06-08-2009, 03:38 AM
Post: #7
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RE: Need help with my framelimiter
i created a patch that can be used to compile yourself :
http://rapidshare.com/files/241944421/fr...patch.html maybe i can provide compiled version later, if needed. |
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06-08-2009, 05:06 AM
Post: #8
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RE: Need help with my framelimiter
i don't know how to compile this, but isn't there a way to compile only the file tan contains this frame limit think, and than replace the file in normal dolphin?
![]() CPU: Intel i5 750 @ 4Ghz RAM: 4 GB DDR3 1600Mhz CL7 GPU: Ati 5870 1 GB HD: 2TB (500GB+1.5TB) |
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06-08-2009, 05:27 AM
Post: #9
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RE: Need help with my framelimiter
it would be possible for the same rev of dolphin, but as this changes 20 times a day, it would not make sense to do that.
i'll upload a compiled version of newest svn + framelimit tomorrow. |
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06-08-2009, 08:03 PM
(This post was last modified: 06-08-2009 10:31 PM by Iulius.)
Post: #10
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RE: Need help with my framelimiter
edit : got it
![]() problem was the dualcore watchdog which was only checking every 4th frame at 60fps. this means 3 frames were still running too fast resulting in too fast gameplay. i updated it to check every frame @ 60fps and now SSBM also works ![]() compiled file and sourcecode in first post. |
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