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Bi-Weekly Unofficial SVN build 3286
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05-26-2009, 03:45 PM
Post: #11
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RE: Bi-Weekly Unofficial SVN build 3286
I happy see new emu is out but I have bug of course about netplay I download mirror link I went to netplay and it crash one me. please look into it thanks. I know how use p2p now but I wish it was open to more playera other then only 2.
My specs: E6400 Intel Core 2 Duo Processor Intel Viiv Tech, 2Gb Ram, 500Gb HD,Nvidia EVGA 8500GT Gfx card, Vista Home Premium 32bit. |
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05-26-2009, 05:32 PM
(This post was last modified: 05-26-2009 05:32 PM by nosound97.)
Post: #12
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RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 12:47 PM)Cloudius Wrote: For some reason, sounds doesnt play in the SSBB intro. Known issue (05-26-2009 02:14 PM)batkiddo Wrote: How do we add textures to the games??? do we need something to run them or what?? You need to dump textures first, then edit like you want, create folder "Load" (in User folder), place textures in "Textures" folder (you need to create it too), then run Dolphin -> GFX and tick Load Hi-Res Textures and here you go! ![]() (05-26-2009 02:48 PM)rannan Wrote: I got a weird rendering problem when playing Resident Evil 1 for the NGC with this latest build. I'm running Windows 7 build 7100 x64. I've got 8GB of RAM, an Intel Core 2 Quad @ 2.33GHz, and my video card is an nVidia Geforce 9800 GTX. I've attached screenshots. Other than the render error, it seems to be running great. Disable Optimize Quantiziers in Dolphin settings My new YouTube channel full of HD videos
![]() Emuskillet (WIP) - Checking out what's cooking in the emuscene |
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05-26-2009, 07:17 PM
Post: #13
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RE: Bi-Weekly Unofficial SVN build 3286
NICE I HAVE PROBLEM I RUN START NET PLAY AND ERROR AND DOLPHIN EMULATOR IS CLOSE !
2.53 Intel Core 2 Duo T9400 Nvidia Geforce 9800M GT [1234 MB] 5 GB RAM Windows Xp Professional 128-Bit |
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05-26-2009, 07:21 PM
(This post was last modified: 05-26-2009 07:26 PM by eden.)
Post: #14
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RE: Bi-Weekly Unofficial SVN build 3286
No sound yet in Zelda The Wind Waker and i have a problem with the letters in metroid prime,is don't appears correctly.
It's me or a mistake of the game(or the emulator)? Sorry for my poor english
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05-26-2009, 07:31 PM
Post: #15
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RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 07:21 PM)eden Wrote: No sound yet in Zelda The Wind Waker and i have a problem with the letters in metroid prime,is don't appears correctly. Yep , there is no sound in Zelda tww (DSP ^^) No Idea about Metroid as I dont own the game . http://www.youtube.com/watch?v=nkVscVBnZIU |
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05-26-2009, 07:48 PM
Post: #16
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RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 07:31 PM)abfab126 Wrote:(05-26-2009 07:21 PM)eden Wrote: No sound yet in Zelda The Wind Waker and i have a problem with the letters in metroid prime,is don't appears correctly. Edit:That's ok for metroid.I just needed to activate the safe texture cache in the opengl options
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05-26-2009, 09:55 PM
Post: #17
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RE: Bi-Weekly Unofficial SVN build 3286
what means "Progress on DSP-LLE" ?
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05-26-2009, 10:31 PM
Post: #18
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RE: Bi-Weekly Unofficial SVN build 3286
Netplay won't open, but i'm impressed o_o
I mean, the stage Lyat Cruiset on Smash Bros Brawl now runs without a single slowdown |
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05-26-2009, 11:09 PM
Post: #19
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RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 09:55 PM)King Bob Wrote: what means "Progress on DSP-LLE" ? Progress on another sound plugin called DSP-LLE. It should give sound to Zelda & Mario games. My new YouTube channel full of HD videos
![]() Emuskillet (WIP) - Checking out what's cooking in the emuscene |
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05-27-2009, 12:04 AM
(This post was last modified: 05-27-2009 12:46 AM by Daco.)
Post: #20
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RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 05:32 PM)nosound97 Wrote: [quote='Cloudius' pid='11491' dateline='1243306067'] Known issue (05-26-2009 02:14 PM)batkiddo Wrote: How do we add textures to the games??? do we need something to run them or what?? You need to dump textures first, then edit like you want, create folder "Load" (in User folder), place textures in "Textures" folder (you need to create it too), then run Dolphin -> GFX and tick Load Hi-Res Textures and here you go! ![]() sounds a little confusing but i should be able to figure it out ![]() (05-26-2009 02:48 PM)rannan Wrote: I got a weird rendering problem when playing Resident Evil 1 for the NGC with this latest build. I'm running Windows 7 build 7100 x64. I've got 8GB of RAM, an Intel Core 2 Quad @ 2.33GHz, and my video card is an nVidia Geforce 9800 GTX. I've attached screenshots. Other than the render error, it seems to be running great. Disable Optimize Quantiziers in Dolphin settings |
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