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Bi-Weekly Unofficial SVN build 3286
05-27-2009, 02:06 AM
Post: #21
RE: Bi-Weekly Unofficial SVN build 3286
About netplay, it works in the 64bit, but not 32bit. Also, I found no kailleraclient.dll or any similar stuff, did you integrate it?

Ah, and on my Windows 7 (64bit), in Configure, it couldn't find the last 2 plugins, Pad and something else. Dropdown was empty, but this was even in older (32bit) versions of Dolphin as well, so I'm thinking it's more of a compatibility issue than Dolphin, though someone mentioned getting it started on Windows 7.
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05-27-2009, 03:02 AM
Post: #22
RE: Bi-Weekly Unofficial SVN build 3286
For some reason, non of my games run in DolphinIL, it just boots a black screen.

Dolphin works OK though, I couldn't remember how I set up the older the build, because on this one (With Animal Crossing: Wii) I'm getting a blue screen where the safety info should be.
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05-27-2009, 03:15 AM
Post: #23
RE: Bi-Weekly Unofficial SVN build 3286
Keep up the good work. For now I will go back to my old version being the .exe plus DSP file of SVN2962 and all other files of SVN3089. This combo gives the best sound and video on Wii Sports. Bu I am looking forward to the next release
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05-27-2009, 03:22 AM
Post: #24
RE: Bi-Weekly Unofficial SVN build 3286
Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!
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05-27-2009, 03:29 AM
Post: #25
RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 05:32 PM)nosound97 Wrote:  
(05-26-2009 12:47 PM)Cloudius Wrote:  For some reason, sounds doesnt play in the SSBB intro.
Known issue
Known issue? Since what version? Becuase the pervious version I downloaded, sound plays during SSBB intro.
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05-27-2009, 03:46 AM
Post: #26
RE: Bi-Weekly Unofficial SVN build 3286
(05-27-2009 03:22 AM)sunshine Wrote:  Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad
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05-27-2009, 05:06 AM
Post: #27
RE: Bi-Weekly Unofficial SVN build 3286
With each step taken we get closer and closer to yet another truly amazing Emulater. At this rate Dolphin will be sitting right next to such titans as the PCSX2.
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05-27-2009, 07:12 AM
Post: #28
RE: Bi-Weekly Unofficial SVN build 3286
I tried the linux one : "error while loading shared libraries: libao.so.2: cannot open shared object file: No such file or directory"

Maybe its me... im using ubuntu
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05-27-2009, 08:16 AM
Post: #29
RE: Bi-Weekly Unofficial SVN build 3286
(05-27-2009 03:46 AM)batkiddo Wrote:  
(05-27-2009 03:22 AM)sunshine Wrote:  Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad

With a magical trick Cool
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified. Wink
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05-27-2009, 09:45 AM
Post: #30
RE: Bi-Weekly Unofficial SVN build 3286
I was looking foward to this release because two things...

1. Why still cannot AIM in RE Zero? All buttons works fine, even if I change them from the plugin options, but still cannot fire!

2. Is this version running "The Force Unleashed" without needing a Wiimote?

Anyway, thanks to all who make this emulator a reallity.
I finished REmake two days agoBig Grin
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