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Bi-Weekly Unofficial SVN build 3286
05-26-2009, 04:50 AM
Post: #1
Bi-Weekly Unofficial SVN build 3286
Yes, it's been nearly a month, but whatever Wink

Notable changes since the last bi-weekly build:
  • BBA has progressed a lot, close to working
  • Wii 001 and 002 checks are now passed correctly, no more need to patch games
  • Sonic Unleashed no longer hangs
  • GCOS and other things with dvd drive trickery will now work
  • Added Open Wii save folder menu item to GameListCtrl
  • Cg upgraded to 2.2
  • Fix idle skipping in JIT
  • Progress with wiiuse on OS X
  • Progress on DSP-LLE
  • Fixed support for adding encrypted cheatcodes through GUI
  • Removed MusicMod
  • Depth copies work while using AA

New features:
  • Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
  • Added ability to load custom textures
  • Added NetPlay, which may still have bugs Smile
  • Added volume control to the DSP plugins

...And of course, a host of other bugfixes and smaller changes. Smile


http://www.dolphin-emu.com/downloads.php
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05-26-2009, 04:52 AM
Post: #2
RE: Bi-Weekly Unofficial SVN build 3286
Great news,Yummy.
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05-26-2009, 04:54 AM
Post: #3
RE: Bi-Weekly Unofficial SVN build 3286
Hm, WiiWare errors check would be good to implement Smile

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05-26-2009, 06:17 AM (This post was last modified: 05-26-2009 06:19 AM by keenth7.)
Post: #4
RE: Bi-Weekly Unofficial SVN build 3286
it wont extract.like nothins in it.it isntantly loads.idt it should b like that.emu's arent that small.lol.please fix dis prob.exited to test it soon.
also,im new to this stuff,and not to be rude or smtng,but why does metroid prime suck? the beggining menu and stuff goes 40-50-60fps,but when gm strts it sux.like goes down to 1.5-4 fps.sorry again 4 askin
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05-26-2009, 06:23 AM
Post: #5
RE: Bi-Weekly Unofficial SVN build 3286
(05-26-2009 06:17 AM)keenth7 Wrote:  it wont extract.like nothins in it.it isntantly loads.idt it should b like that.emu's arent that small.lol.please fix dis prob.exited to test it soon.
also,im new to this stuff,and not to be rude or smtng,but why does metroid prime suck? the beggining menu and stuff goes 40-50-60fps,but when gm strts it sux.like goes down to 1.5-4 fps.sorry again 4 askin

yeah me too, says its corrupt

AMD Athlon64 x2 +4400 @ 2.2GHz
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Joker: Over? why my dear delusional dark knight....it hasnt even begun HAHAHAHAHAHAHAHA!!!!!!!!
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05-26-2009, 06:32 AM
Post: #6
RE: Bi-Weekly Unofficial SVN build 3286
try again, i forgot to upload to the mirror site which could cause corruptions

[Image: PeachSig.jpg]
[Image: 566286.png]
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05-26-2009, 06:43 AM
Post: #7
RE: Bi-Weekly Unofficial SVN build 3286
Idle skipping still doesn't work right I don't think.

With idle skipping on I get about 47 FPS in melee. With it off I get a constant 60. Is this right?

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05-26-2009, 12:47 PM
Post: #8
RE: Bi-Weekly Unofficial SVN build 3286
For some reason, sounds doesnt play in the SSBB intro.
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05-26-2009, 02:14 PM
Post: #9
RE: Bi-Weekly Unofficial SVN build 3286
How do we add textures to the games??? do we need something to run them or what??Huh
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05-26-2009, 02:48 PM (This post was last modified: 05-26-2009 02:57 PM by rannan.)
Post: #10
RE: Bi-Weekly Unofficial SVN build 3286
I got a weird rendering problem when playing Resident Evil 1 for the NGC with this latest build. I'm running Windows 7 build 7100 x64. I've got 8GB of RAM, an Intel Core 2 Quad @ 2.33GHz, and my video card is an nVidia Geforce 9800 GTX. I've attached screenshots. Other than the render error, it seems to be running great.
           

P.S.
I'm willing to help out in whatever way I can. If any of the developers wants a copy of my system info file or any other information so I can help them find/fix bugs I'd be happy to do it.
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